GAME 3300: Game Interface Design
Seminar - 4 credits
- Introduces interface design for games.
- A game interface is the point at which the player interacts with the game system, which pertains to visual, auditory, and haptic cues; screens and graphical user interfaces; the player character; and the game controller.
- Analyzes successful and unsuccessful game interfaces from historical, theoretical, and cultural perspectives.
- Offers students an opportunity to learn to analyze, critique, and iteratively design innovative game user interfaces; learn about and practice game usability and game feel, as well as design techniques for user interfaces and user experience; and focus on designing innovative game interfaces as they iteratively develop and test a game interface from beginning to end, resulting in a portfolio-ready game interface prototype.
- Designed as an intermediate course for undergraduate students across disciplines.
Introduces interface design for games. Show more.